1. Game Design Document (GDD) Study.
2. Understanding the Godot Interface
3. Working with Assets and the Assets Library.
4. Using Version Control / Git / GitHub
5. Introduction to Nodes, Groups, & Signals.
6. Working on Player Controls and Player Scripting.
7. Working on Level Building.
8. Working on Adding Particle Effects.
9.Working on Scripting & Logic & Explaining Delta Time
10. Working on Environments.
11. Working on animations with AnimationPlayer & Tween.
12. Working on Lighting and Audio
13. Working on Level Manager.
14. Working on Advanced Player Controller.
15. Working on UI & Menus.
16. Working on State Machines.
17. Working on advanced Interactable Objects.
18. Working on advanced Enemies / Obstacles.
19. Working on Saving / Loading.
20. Exporting / Building.
21. Bonus / Extra Topics & Discussion / Q&A